Supermassive Games
Financials
Estimates*
GBP | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 |
---|---|---|---|---|---|---|---|
Revenues | 7.8m | 13.2m | 9.4m | 15.9m | 17.8m | 24.3m | 39.1m |
% growth | 21 % | 69 % | (28 %) | 68 % | 12 % | 36 % | 61 % |
EBITDA | <1m | 3.6m | (<1m) | 1.0m | 4.9m | 8.5m | 17.8m |
% EBITDA margin | 9 % | 27 % | (9 %) | 7 % | 27 % | 35 % | 45 % |
Profit | <1m | 3.6m | (1.3m) | <1m | 4.6m | 5.5m | 12.4m |
% profit margin | 9 % | 27 % | (14 %) | 5 % | 26 % | 23 % | 32 % |
R&D budget | 1.7m | 5.0m | <1m | 3.3m | - | - | - |
R&D % of revenue | 21 % | 38 % | 2 % | 21 % | - | - | - |
Date | Investors | Amount | Round |
---|---|---|---|
N/A | Late VC | ||
* | N/A | - | |
* | N/A | Acquisition | |
Total Funding | - |
Related Content
Recent News about Supermassive Games
EditSupermassive Games, founded in 2008, is an independent game developer renowned for its innovative storytelling and virtual reality (VR) experiences. The company has earned a BAFTA award for its work and is best known for titles such as 'Until Dawn,' 'The Dark Pictures Anthology,' and 'The Quarry.' Supermassive Games operates in the video game industry, targeting gamers who seek immersive and cinematic experiences. The business model revolves around developing and selling high-quality games across various platforms, including consoles and VR systems. Revenue is primarily generated through game sales and partnerships. In 2022, Supermassive Games was acquired by Nordisk Games, part of the Egmont Group, which has further bolstered its capabilities and market reach.
Keywords: BAFTA-winning, storytelling, VR, Until Dawn, The Dark Pictures Anthology, The Quarry, cinematic, immersive, game development, Nordisk Games.